Independent Studio

NETRIGO
GAME
STUDIOS

An independent game development studio based in Türkiye, founded in 2024. We are building Blood & Silence — a survival horror game coming June 25, 2026. One studio. One debut title. Built without external funding and without compromise.

2024
Founded

Netrigo Game Studios was established in Türkiye in 2024. Development of Blood & Silence began immediately.

1
Debut Title

Blood & Silence is our first game. Everything the studio is goes into it — not spread across a catalogue, concentrated into one thing.

MAY
2026
Launch Target

PC — Steam & Epic Games Store (Windows 64-bit & Linux). All platforms simultaneously at launch.

Who We Are

The Studio

Netrigo Game Studios is an independent development studio. The name of the studio is not attached to any single person — it is the container for the work. We make the games, not the interviews about making the games.

Our first title, Blood & Silence, is built on Unreal Engine 5.7.4. It is a survival horror game set in Ashvale — a fictionalised alternate metropolis where 1990s technology has fused with Victorian gothic architecture and perpetual industrial fog.

It is not a power fantasy. It is not a revenge movie. It is a grief game that happens to involve a gun.

Studio Location Türkiye · Remote Development
Founded 2024 · Active Development
Engine Unreal Engine 5.7.4 — Blueprint Implementation
Business Contact bizdev@netrigogames.com
Design Philosophy

How We Build

The principles that drive every decision made at Netrigo Game Studios.

01

EMOTIONAL COST FIRST

Every mechanic, system, and design decision exists to serve one emotional truth: make the player feel the cost of everything Mara does. Not just the violence. The cost of staying alive. Every system earns its place by serving this purpose.

02

AUDIO AS GAMEPLAY

Sound is not a presentation layer. Sound propagates through walls, attenuates with distance, and reflects off hard surfaces. Enemy AI reads from the same acoustic simulation the player hears. What you hear is what they hear.

03

NO POWER FANTASY

Mara is not trained. She does not level up. The Trauma & Adaptation system tracks what the experience is doing to her — her aim-shake reducing not from skill points, but because her body learns what it must to survive.

04

WORLD AS CHARACTER

Ashvale is a city of six districts, each a different kind of failure. The environment tells a story without journal entries or voice logs. The darkness is structured, not accidental. Every broken fixture has a cause visible somewhere in the room.

05

COMMUNITY ACCESS

This is an independent studio without a corporate structure. The community has direct access to the development process. Every devlog entry is real. Every piece of feedback reaches the developer directly.

Contact

Get in Touch

The right email for the right purpose. Every address reaches a real inbox.

Business & Partnerships

Publisher meetings, technology and hardware sponsorships, gaming conventions, pitch decks.

bizdev@netrigogames.com
Press & Media

Review copies, press materials, interviews, preview events, and media partnerships.

press@netrigogames.com
General / Executive

Official contracts, Steamworks and Epic registrations, and high-priority executive matters.

beratcevik@netrigogames.com